//==============================================================================
// Hoplite_Anim.txt
//==============================================================================

import Greek_Large_Shield_anim.txt
import HopliteSpear_defines_anim.txt

//==============================================================================
define Head
{
	SetSelector
	{
		TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite Head Standard
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite Head Copper
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite Head Bronze
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite Head Iron
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_BoredA
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_BoredA
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_BoredA
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_BoredA
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Hop_idleA
				}
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_IdleA
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_IdleA
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_IdleA
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_IdleA
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Hop_idleA
				}
			}
		}
	}
}

//==============================================================================
anim run
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.00 true	
				tag FootstepRight 0.50 true	
//-- end auto generated section
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.00 true	
				tag FootstepRight 0.50 true	
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.00 true	
				tag FootstepRight 0.50 true	
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag FootstepLeft 0.00 true	
				tag FootstepRight 0.50 true	
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
//-- end auto generated section
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag FootstepLeft 0.00 true	
					tag FootstepRight 0.50 true	
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Hop_WalkA
				}
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		CinematicLogic
		SetSelector
		{
			TechLogic none/Copper Mail/Bronze Mail/Iron Mail
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.49 true	
					tag GenericSound 0.40 true	
//-- end auto generated section
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.51 true	
					tag GenericSound 0.40 true	
//-- end auto generated section
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.49 true	
					tag GenericSound 0.40 true	
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.51 true	
					tag GenericSound 0.40 true	
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.49 true	
					tag GenericSound 0.40 true	
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.51 true	
					tag GenericSound 0.40 true	
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Infantry G Hoplite_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.49 true	
					tag GenericSound 0.40 true	
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
				version
				{
					Visual Infantry G Hoplite_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.51 true	
					tag GenericSound 0.40 true	
//-- end auto generated section
					ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
					connect RightHand Spear hotspot
					connect LeftForearm LargeGreekShield hotspot
					Connect TopOfHead Head hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					VisualGranny Hop_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.61 true	
					tag GenericSound 0.40 true	
//-- end auto generated section
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_DeathA
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag SpecificSoundSet 0.11 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		TechLogic none/Copper Mail/Bronze Mail/Iron Mail
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_FlailA
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_FlailA
				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Copper
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_FlailA
				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Bronze
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Infantry G Hoplite_FlailA
				ReplaceTexture Infantry G Hoplite Standard/Infantry G Hoplite Iron
				connect RightHand Spear hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
			}
		}
	}
}

//==============================================================================
anim Cinematic
{
	SetSelector
	{
		set hotspot
		{
			name Hop_08SirTheTroj
			version
			{
				VisualGranny Hop_08SirTheTroj
			}
		}
		set hotspot
		{
			name Hop_aomx07lookaround
			version
			{
				VisualGranny Hop_aomx07lookaround
			}
		}
		set hotspot
		{
			name Hop_x03TheAtlanteans
			version
			{
				VisualGranny Hop_x03TheAtlanteans
			}
		}
		set hotspot
		{
			name Hop_x03Theywere
			version
			{
				VisualGranny Hop_x03Theywere
			}
		}
		set hotspot
		{
			name Hop_x03believe
			version
			{
				VisualGranny Hop_x03believe
			}
		}
	}
}
